The Genre-Mashup Tabletop RPG
Every genre is a reel. Splice them together.
SPLICE is a rules-light tabletop RPG where every genre has its own dice, pressure track, and kind of story. Mix two or three Reels together, take turns leading the camera, and play a complete Feature in one sitting.
short play
by design
fast to play
All reels.
Download the Playtest (v0.5)
Full rules. All 18 genres. Character creation, skills, pressure tracks, and everything you need to play. Free.
What’s Inside
Complete Rules
Three core rules that drive every mashup. Simple, flexible, and fast.
Character Creation
Four Attributes. Roles, Bonds, Secrets, and Skills that span any genre.
18 Genres (18 Reels)
Each with its own dice mechanic, pressure track, skills, and themes.
Run Any Mashup
Mix two or three Reels. Take turns leading the camera and tell one story.
GM Tools
Scene structure, Spotlight, Compels, and everything you need to direct.
Three Rules Carry the Whole Game
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Different dice, same three outcomes
Every Reel rolls its own way: a shrinking pool, exploding dice, a push-your-luck climb. But it always reports one of three results. One universal socket lets any two genres meet.
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One Reel is on-screen at a time
A scene is filmed through exactly one genre, and its dice are the only dice on the table. The other genres live in the fiction as flavor and complications, not competing math.
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Pressure moves the camera
Every Reel has a Pressure Track: Horror’s Dread, Noir’s Case. When it maxes out, the scene CUTS and another genre takes over, carrying the momentum with it.
Eighteen Genres. Endless Mashups.
Horror
Pressure: DreadCompetence erodes as the fear closes in; the longer you look, the less you can do.
Romance
Pressure: TensionWanting is easy; reaching for it, and being seen while you reach, is the risk.
Action
Pressure: MomentumFast, loud, escalating; every exchange should be bigger than the last.
Noir / Mystery
Pressure: The Case & HeatSlow, smoky, and moral; the truth is out there, but so is everything you have done.
Heist
Pressure: The ClockPlan the impossible, watch it go wrong, then reveal that you planned for it going wrong.
Sci-Fi Adventure
Pressure: The StrangeWonder and danger are the same thing wearing different faces.
Western
Pressure: The TallySun-scorched patience and one honest second of violence.
War
Pressure: The Body CountEvery yard of ground is paid for in people, and the bill never comes back down.
Comedy
Pressure: EscalationA small lie, a worse plan, and the growing certainty that this is all going to come out at dinner.
Fantasy
Pressure: The DoomProphecy, steel, and wonder; the world is old and it has plans for you.
Superhero
Pressure: CollateralYou can lift the bus. The question is what the win costs everyone under it.
Disaster
Pressure: The CountdownThe building is coming down no matter what you roll; you decide who walks out.
Crime
Pressure: DebtFamily is everything, and everything the Family gives you, it eventually asks back with interest.
Spy
Pressure: ExposureTwo jobs at once: get the thing, and stay a ghost while you do it.
Survival
Pressure: ExposureThe wilderness is not trying to kill you. It simply does not care, which is worse.
Martial Arts
Pressure: The DuelTwo styles, one conversation held in strikes; whoever keeps their flow keeps their feet.
Musical
Pressure: The CrescendoWhen feeling gets too big for talking, the scene stops pretending and everyone sings.
Sports
Pressure: Scoreboard & ClockDown by two with the clock bleeding out, and the whole town watching.
Made for one-shots and short runs
Every Feature is a complete story with a beginning, middle, and climax. Perfect for game nights.
“It’s not two rulebooks stapled together. It’s one story, told through different lenses.”