The Genre-Mashup Tabletop RPG
SPLICE
Every genre is a reel. Splice them together.
Playtest Edition  ·  V0.5
Written by Matthew “TofuWater” Johnson

Eighteen genres · built for one-shots and short runs

The Genre-Mashup Tabletop RPG

Every genre is a reel. Splice them together.

SPLICE is a rules-light tabletop RPG where every genre has its own dice, pressure track, and kind of story. Mix two or three Reels together, take turns leading the camera, and play a complete Feature in one sitting.

Built for
short play
Cinematic
by design
Easy to learn,
fast to play
One book.
All reels.

Download the Playtest (v0.5)

Full rules. All 18 genres. Character creation, skills, pressure tracks, and everything you need to play. Free.

Download PDF PDF · 276 KB
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What’s Inside

Complete Rules

Three core rules that drive every mashup. Simple, flexible, and fast.

Character Creation

Four Attributes. Roles, Bonds, Secrets, and Skills that span any genre.

18 Genres (18 Reels)

Each with its own dice mechanic, pressure track, skills, and themes.

Run Any Mashup

Mix two or three Reels. Take turns leading the camera and tell one story.

GM Tools

Scene structure, Spotlight, Compels, and everything you need to direct.

Three Rules Carry the Whole Game

  1. Different dice, same three outcomes

    Every Reel rolls its own way: a shrinking pool, exploding dice, a push-your-luck climb. But it always reports one of three results. One universal socket lets any two genres meet.

  2. One Reel is on-screen at a time

    A scene is filmed through exactly one genre, and its dice are the only dice on the table. The other genres live in the fiction as flavor and complications, not competing math.

  3. Pressure moves the camera

    Every Reel has a Pressure Track: Horror’s Dread, Noir’s Case. When it maxes out, the scene CUTS and another genre takes over, carrying the momentum with it.

HIT · you get what you wanted COST · you get it, but pressure rises MISS · you fail, the genre takes over

Eighteen Genres. Endless Mashups.

HORROR
NOIR
HEIST
SCI-FI
WESTERN
FANTASY

Horror

Pressure: Dread

Competence erodes as the fear closes in; the longer you look, the less you can do.

Romance

Pressure: Tension

Wanting is easy; reaching for it, and being seen while you reach, is the risk.

Action

Pressure: Momentum

Fast, loud, escalating; every exchange should be bigger than the last.

Noir / Mystery

Pressure: The Case & Heat

Slow, smoky, and moral; the truth is out there, but so is everything you have done.

Heist

Pressure: The Clock

Plan the impossible, watch it go wrong, then reveal that you planned for it going wrong.

Sci-Fi Adventure

Pressure: The Strange

Wonder and danger are the same thing wearing different faces.

Western

Pressure: The Tally

Sun-scorched patience and one honest second of violence.

War

Pressure: The Body Count

Every yard of ground is paid for in people, and the bill never comes back down.

Comedy

Pressure: Escalation

A small lie, a worse plan, and the growing certainty that this is all going to come out at dinner.

Fantasy

Pressure: The Doom

Prophecy, steel, and wonder; the world is old and it has plans for you.

Superhero

Pressure: Collateral

You can lift the bus. The question is what the win costs everyone under it.

Disaster

Pressure: The Countdown

The building is coming down no matter what you roll; you decide who walks out.

Crime

Pressure: Debt

Family is everything, and everything the Family gives you, it eventually asks back with interest.

Spy

Pressure: Exposure

Two jobs at once: get the thing, and stay a ghost while you do it.

Survival

Pressure: Exposure

The wilderness is not trying to kill you. It simply does not care, which is worse.

Martial Arts

Pressure: The Duel

Two styles, one conversation held in strikes; whoever keeps their flow keeps their feet.

Musical

Pressure: The Crescendo

When feeling gets too big for talking, the scene stops pretending and everyone sings.

Sports

Pressure: Scoreboard & Clock

Down by two with the clock bleeding out, and the whole town watching.

Made for one-shots and short runs

Every Feature is a complete story with a beginning, middle, and climax. Perfect for game nights.

“It’s not two rulebooks stapled together. It’s one story, told through different lenses.”
The Director